Read "Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture" by David Kushner available from Rakuten Kobo. Sign up today and . Masters of Doom is the amazing true story of the Lennon and McCartney of video Buy the Ebook: . Masters of Doom is as riveting as the games themselves.". Editorial Reviews. sidi-its.info Review. Doom, the video game in which you navigate a Download it once and read it on your Kindle device, PC, phones or tablets. Buy a Kindle Kindle eBooks Kindle Unlimited Prime Reading Best Sellers & More Kindle Book Deals Free Reading Apps Kindle Singles Newsstand .
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Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. To get the free app, enter your mobile phone number. This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun.
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Masters of Doom
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Masters of Doom - Wikipedia
Report as inappropriate. A full one of those stars is from he anecdote about how Doom was named and another from the fanfic-worthy description of Trent Reznor stepping off stage to play it in the tour bus. A must-read for anyone who has ever considered working in game development. A thoughtful behind the scenes look at a revolutionary time in gaming.
A must read if you've ever virtually killed anything. Great, entertaining and educational read on the game and people who started a phenomenon that will last a thousand years. What could have been off-putting and alienating subject matter is made exciting and fun by focusing on how two friends are pulled apart by fame and fortune. How to write a great review Do Say what you liked best and least Describe the author's style Explain the rating you gave Don't Use rude and profane language Include any personal information Mention spoilers or the book's price Recap the plot.
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No, cancel Yes, report it Thanks! What makes this unique from any other medium is the interactivity.
Games let players try on different roles—wizards, warriors, athletes, and hip-hop stars. Every medium has its rock stars. Along with their exceptionally talented colleagues, they innovated games that still impact business, technology, and pop culture. Do you agree with this assessment? These guys never took no for an answer. And they always thought outside of the box—so much so that, at one point, a journalist said they made Microsoft look like a cement company.
I wanted readers to feel like they were right there with them, riding that incredible ride and smashing through the obstacles along the way. Why do you think that is? One reason I wrote this book was because people still had all the wrong ideas: In fact, the most popular computer game on the planet is probably Solitaire —and the players are parents and grandparents.
While he was governor of Texas, George W. Bush admitted to playing computer Solitaire almost every day. Violence in videogames often comes under a lot of scrutiny in the media. How did the two Johns answer these criticisms? How would you answer these critics? Both of them felt that their games were being unduly blamed for a terrible crime that defies an easy explanation. I agree. Romero has returned to his roots, programming games with a small team.
Carmack and the guys at id Software are getting ready to release Doom III, the first new Doom game in nearly a decade. Another book.
But first, lunch. From the Hardcover edition. Read An Excerpt. Paperback —. He describes Carmack and Romero as the driving forces of id Software, but with very different personalities: Romero is presented as having unbridled creativity and considerable skill, but he loses focus when the spectacular success of the games allows him to adopt a rock star-like public persona. Carmack, on the other hand, is depicted as an introvert, whose unparalleled programming skills are the backbone of id Software, enabling the company to create extremely sophisticated games.
Much of the book concentrates on this dynamic. While the two men initially complement each other well, eventually conflicts develop, leading Romero to be fired from the company. Carmack, the skilled creator of the complicated and fast game engines the company's products use, is repeatedly referred to as the only person in the company who isn't expendable, and this gives him a great degree of authority and influence.
However, this influence transforms id Software into a considerably less pleasant and fun place to work and causes the company's games to become increasingly repetitive, despite their technological sophistication.
Romero is on the opposite end of the spectrum; his Ion Storm is intended to be a very fun place to work, where "[game] design is law" Ion Storm's slogan was "Design is Law" and that technology must be created to realize the designer's vision, instead of the other way around. However, his lack of management and organizational focus leads to poor and financially disastrous results.
Although Kushner adopts a novel-like narrative, Masters of Doom is a work of journalism.
According to Kushner's notes in the book, it is based on hundreds of interviews conducted over a six-year period. Kushner was an early entrant into the field of video-game journalism, and recycled some of his own original reporting in the book. Michael Wilson sued publishing giant Random House Inc. From Wikipedia, the free encyclopedia.