Editorial Reviews. Review. "While other history books have covered the topic, Tristan eBook features: Highlight, take notes, and search in the book; In this edition, page numbers are just like the physical edition; Length: pages; Word Wise. Results 1 - 10 of 46 Download Games Books for FREE. All formats available for PC, Mac, eBook Readers and other mobile devices. Large selection How Purposeful Practice is Benefiting Video Gamers and Golfers · Matthew K. The book also comes equipped with four bonus chapters that cover the history of blackjack. Download Online The Comic Book Story Of Video Games: The Incredible History Of download ebook PDF EPUB, book in english language.
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Video Games books at E-Books Directory: files with free access on the Internet. These books are Book cover: #PS3History: The Complete History Of The PS3. Summary. The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters. ebook, pages. Published May 29th by Dey in 64 Objects, please sign up. Be the first to ask a question about A History of Video Games in 64 Objects.
This chapter focuses on the historical overview of video games' evolution with a very brief glance at the evolution of trends in research on the social impact of video games over the medium's lifespan. The better people remember that there is variety in the inspirations and innovations leading to the modern video game landscape, the better they will be equipped to try to understand the current societal role of video games. The social, cultural, and economic presence of video games is so overwhelming in the electronic media milieu. The term 'video game' is used as a talismanic catch-all for nearly any form of interactive digital entertainment, that it is easy to assume that the technological and social developments leading to what people call video games are not composed of a single evolutionary pathway. Evolutionary biologists use a term called convergent evolution to explain the existence of similar traits in living organisms that are otherwise markedly different and only distantly related. Search all titles. Search all titles Search all collections.
Please try again later. Paperback Verified Purchase. Starting with the earliest enthusiasts in military labs, progressing through the rise-and-fall-and-rise of game industry segments, and concluding with the indie game phenomenon that ushered in the era of the App Store, Mr. Donovan does his level best to paint a coherent picture of an industry that is anything but.
His style is pop-history: The only major drawback in my mind is that the book ends rather abruptly. I expected some sort of concluding chapter with Mr.
Or an exposition on how hobbyists and enthusiastic geeks continue to wrestle control of a multi-billion-dollar industry back from suits and marketing types in a back-and-forth struggle for the soul and wallet of the gaming public. Donovan chose to update it.
You could almost see him extending from the final chapter on independent studios into the rise of the App Store phenomena like Angry Birds, Plants vs. Zombies, etc. It would also be nice to see subsequent chapters on the co-branding of media enterprises e. Lego-based games seem to come out with every live-action movie title these days , the development of gaming as a televised and sponsored competitive endeavor, and maybe a better treatment of sporting games which receive oddly light treatment here.
Although he eventually falls into a near-catalog of major turning points and low-grade back story, this is still far better-written and more-cohesive than any other gaming history I have read. The History of Video Games does very little to convince you that you need to buy it: In short, this is one book that will never make the acquaintance of a coffee table. A clear example of substance over style, if there ever was one.
But Replay is certainly the most convincing attempt at covering everything of importance. And it doesn't compromise on the width to achieve its remarkable depth. It's a history of video games, but it's also a history of the people who create them, of the hardware they run on, of the companies that make them their business, of the economic issues they had to face and of the social debates that games have raised. It gives balanced attention to the arcade and the home games.
Even more remarkable, Replay is a true worldwide history, covering people and events in all the places that ever mattered for the hobby: There's even a whole chapter dedicated to the very peculiar history of video games in South Korea. Very, very little bases are left uncovered. The early history is told in an essentially chronological manner.
It may be the most fascinating part of the book: An era of teenage boys creating both complex and surreal worlds in their basements, and then squeezing them into the very few kilobytes of memory available on the early home computers.
If you're a younger video game player, this part will probably make you wish you were born sooner! More recent times have seen the rise of bigger studios, with big-budget games rarey associated with a single creative mind, and the release of hundreds, if not thousands of games each year, render the chronological approach impractical.
That's why Tristan Donovan logically switches to a more theme-centric discussion.
Chapters in the second half of the book tend indeed to each focus on a couple of themes. At first, these themes appear unrelated, but he nonetheless always comes up with an elegant transition. Finally, the last chapter covers the rise of indie video games and we go sort of full circle, back to visionaries making the most of limited means.
A History of Video Games in 64 Objects
Going back to the stylistic aspects, Donovan's writing is elegant and enjoyable. Many quotes from hundreds of interviews are interspersed within his narration, making the people come alive in the reader's mind.
My one and only complaint with the book would be the rare but annoying grammatical errors. I'm talking about horrible, "could of been"-style errors that one can expect to find in a teenager's Facebook wall, but certainly not in an otherwise excellent history text.
Two large annexes close the book. The first is a "gameography", listing some games by genre, with short comments. Many of those have already been discussed in the main text, but the annex's interest lies in its organisation: The second annex lists all systems discussed in the text, with a definition in one or two sentences.
It may occasionally come in handy, but is little more than a glossary. Overall, Replay is about as perfect as a history of video games can be. It's pleasingly written and entertaining enough for the general public who would like to know more about the hobby. It's also deep and rigorous enough to satisfy the more scholarly-minded reader.
In short, it's an essential read for most everyone. Kindle Edition Verified Purchase. While by no means a comprehensive history, this offers some a nice chronology and many interesting tales about the birth and maturity of gaming.
The best asset is that it's not Americentric, and offers a great history of the European market, in particular. I found the details about the European hardware market, along with the history of European software developers French Adventure gaming, for example fascinating. Much of the European stuff was completely new material to me. The descriptions of the type of innovation or idiosyncrasies each nation tended to bring to gaming was also fascinating, since it shows how the different cultures contributed along the way.
Finally, for something being published in , the book ends abruptly in the early 's. It's kind of jarring, because there are a lot of pages left and stories to tell. It's a shame, because two or three more chapters would have really rounded the book out. Still, video games are embedded into our culture and there is room for many accounts of the first 50 years of this nascent art.
This is definitely a worthwhile read, but probably not the ideal choice for someone looking for the 'comprehensive history' condensed into one book. This title has been a great help for my investigative paper required by my BFA. Donovan documents more about video games than just the tech or the reviews, there is a deeper level of social and artistic observation.
Every so often a quirk of humor is noticeable that keeps the read refreshing. See all 45 reviews. Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more about Amazon Giveaway. This item: The History of Video Games. Set up a giveaway. What other items do customers buy after viewing this item?
Customers who viewed this item also viewed. The Game Console: A Photographic History from Atari to Xbox. There's a problem loading this menu right now. To see what your friends thought of this book, please sign up. Lists with This Book. Community Reviews. Showing Rating details. Sort order. Jun 03, Kate rated it really liked it Shelves: My first memories of video games were of watching my older brother play his Atari I was young enough that when I picked up the joystick I would almost immediately die, but I could spend hours watching him play The Empire Strikes Back and Pitfall.
Should I men My first memories of video games were of watching my older brother play his Atari Should I mention that one of my favorite activities in high school was getting drunk with my friends and playing Oregon Trail? We were rad. Now that I'm an Adult, with a job and a kid and all those responsibilities, gaming isn't something I make time for very much anymore.
I know there are certain games I have to avoid like the plague or else I risk losing entire weeks to slovenly unproductiveness I'm looking at you, SimCity, Animal Crossing, and Pokemon Go , but even though I don't seek games out anymore doesn't mean that the nostalgia factor has gone away.
Not at all. And that's what this book is: Not to mention the pres games I had no idea about.
This book is seriously fun, the items that were chosen are really well-rounded to a variety of different interests, and as a woman, I really appreciated that the authors made a point to highlight the accomplishments of women in video games, and acknowledge that the industry tends to cater to boys over girls.
And now to break out my NES and spend the remainder of my weekend reliving my childhood. Aug 26, Garrett rated it really liked it. On second thought, maybe I should have gone with something else entirely. What were some of the more recent entries that started with "P"?
None, really. Anyway, pretty good book if you like stuff like video games and history.
They get a few technical details wrong here and there, but more than make up for it with well-researched historical backgrounds that place the 64 game objects into a larger context. Nice visuals at least, in the hardback version that I have. Dec 14, Ollie rated it liked it.
I used to be addicted to video games and totally immersed in the culture. I would religiously collect issues of Electronic Gaming Monthly and all its offshoots, and my friends and I would trade issues, comparing reviews and features and get excited about what games we would spend our allowances on or ask our parents for Christmas. I always think of Final Fantasy 7 and how it instilled the idea in me that a story could be as important if not more than gameplay. It also taught me patience and perseverance: But something happened when I got the PS2, and the best way I can describe it is that life happened to me.
They seem to be getting more violent and not in a cartoonish Mortal Kombat way , less innovative, less original, and very first-person-shooter heavy. It was time to start a new chapter in my life. A History of Video Games in 64 Objects is more than a coffee book but not exactly a full-blown book. Expertly put together by the Strong Video Game museum, this book has very wordy and in depth articles on the important games, puts them in historical perspective and gives readers an inside look on how they got made.
Some favorites are not here like Contra, or Castlevania , and some entries are downright perplexing like the train conductor game , but the trend can be seen: Tomb of the Lost Queen.
There were also some glaring omissions, like Rogue which spawned an entire sub-genre of games named after it , or recent games like Undertale or Rime , which both highlight the rising prominence of indie developers, as well as the fact that even today, a good story can vastly outweigh graphical shortcomings.
Despite a few questionable choices and blank spots however, A History of Video Games in 64 Objects is still an illuminating, entertaining read, full of interesting milestones that you may not have heard of, even if you're into this subject, like I am. Everyone knows about the moral panics surrounding video games, rock music, and comic books, that cropped up in American history, but did you know there was a similar panic over pinball of all things?
Very informative on the topics it covers, and certainly worth a read for anyone who's interested in a broad cross section of the history of gaming as a whole. I had intended to give this book to my 12 year old son because he loves facts, video games, and trivia.
Before he had a chance to read it, I flipped through it and ended up reading through it. The 64 items were not the ones that I had envisioned, they were even better. Oregon Trail! Dungeons and Dragons!
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Once my son did get his hands on it, he read it while telling me f I had intended to give this book to my 12 year old son because he loves facts, video games, and trivia.
Once my son did get his hands on it, he read it while telling me facts that he found interesting. He has flipped through it several times since. I call this book a success. Jun 08, Pinkspeck rated it it was amazing. While I feel like there were some missed opportunities; such as documenting the Nintendo Switch or Animal Crossing; I really liked the stories of The Sims and the Wii, both important games in my life Jul 02, Brian rated it really liked it.
In this book, we are treated to the history of video games as told by objects. The objects begin with the first computer game and continue onto Playstation 2 and beyond. Each entry contains text that is about pages long as well as a few photographs.
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