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Also, thanks to all who contacted us about sponsorship. Check out the main page at: We also have new Xenos, new Imperial Army formations, new all kinds of things. And we welcome any contribution, anyone willing to join us in our endeavours. While the new Primarchs and their Legions have all been established to some extent , none of them are really finished, and almost anything else is fair game.

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See our Privacy Policy and User Agreement for details. Published on Feb 10, Vengeful Spirit. SlideShare Explore Search You. Submit Search. Successfully reported this slideshow. We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime. Upcoming SlideShare. Like this document? Otherwise no. Each Legion got one Gloriana as the flagship. I like the studs of weapons thing.

Obviously the entry's not complete, but I also like how it aaaalmost makes him seem like one of those Primarchs who only narrowly fell. He's kind of a blend of Lorgar and Angron, where faith seeks an object of worship, and anger in Inferox's case seeks a purpose.

It's one of those things where if the Emperor could have given him something proper to focus on, he might not have fallen. So many implications for the Burning Crusade. Sketched out the Scions fleet. There's no real reason for any Legion to have more than 1, it's their flagship. They might get more, but only if their original flagship is destroyed. Or stole. Or whatever. Not that anyone would suspect that is the truth of what happened.

Wish I could say the same - just feel drained at the moment. They are flagships - you tend to have one flagship. Not 3. Thank you for your reply; I will take it under consideration. You should talk this over with Alex, he was putting forward the Heralds as the home of the former Legions. Also bear in mind that the Ultras don't seem to have had three Glorianas. I was going that route with 2 absolutely identical ships which switch names occasionally so no-one is sure if it's just one ship or 2.

Although they were barges, as I was unaware of Glorianas and fleets in general before the other day. And as a traitor legion, you get to keep the 30k Imperial Navy battleships, without having to give them back like the Children do. That would certainly help explain their incredible numbers. I would advise not all of the legions though.

What's your opinion on that Salad man? Makes for some space faring SCP style chaos legion stuff to writefag about in my mind. Also dat eldar I would reword the final sentence about weight of metal though. It sounds kind of awkward.

/tg/ - Traditional Games

Same with the ratios - although the actual use of ratios to explain it is helpful, I think you could drop the other legions ratios, and just explain that it is unlike most other legions. Otherwise it's all good. If Hektor's usual strategy is "send more dudes" - and that's what it looks like on the Legion page - maybe he's managed to go through hundreds of thousands of battle brothers.

Also the grand strategy of the traitors: So I'll post up what I have, I haven't written out their actual plan yet, didn't have time in the end, but I'm tinkering with it now so I might post up what I have before bed or work tomorrow. I'll try to stay caught up with threads like normal - OP's: The sort of guy to press the attack and kick an enemy while their down, not because he's an underhanded rogue although I see him as being happy being that too , but because it's smart in the long run.

But yeah, it might go through a lot of marines. In no particular order: Strategic concerns of Hektor et al at outset: Being that the traitors would be operating at less than or equal numerical strengths, surprise is paramount - its agreed that attacks need a minimum of 3to1 advantage in numbers to succeed, and the Traitors don't have the benefit of time - if they aren't quick, the Imperiums vast and establish infrastructure would win out when it came down to attrition - the traitors need to secure strategic positions and take Terra pretty fast.

The fact so many legions are present defending Terra is an example of their failure. Coincidentally, their impetuousness with regards to Terra is actually their undoing. Hektors style of ''constant attack'' that fit the early stages so well, is actually his undoing at Terra Facilities to refit and repair ships and vehicles Need to prioritise agri-worlds and forge worlds Agri worlds as controlling food supply gives you popular support and the ability to starve your enemies Forge worlds as they are keys to production of more weapons etc - they affect the war effort.

This is largely achieved by methodical and careful planning by Uriel before Aubrey and Hektor are turned. Important as the warp corridors are funnels, meaning the traitor fleet would be potentially walking into an ambush every time they traveled the warp. This would risk both their fleet and their troop strength, as the fleet is literally their ability to bring their strength to bear on other planets.

Also means a politically and possibly socially agreeable reason. This is important otherwise you have to fight everyone to get anywhere, which slows you down, and burns up even more precious supplies. Popular support brings supplies, potential bases, distractions for the enemy, troops, morale and propaganda victories, etc. As if the many of the other things aren't dealt with the heresy itself wouldn't work anyway, meaning this is a lower priority.

Also not as far reaching as one might expect, but powerful none the less. Ironically, by the Siege of Terra, this is probably tipping in the Traitors favour, they would still need to wrap things up, but with the loyalists scrabbling for Terra, much of the rest of the Imperium is suddenly unguarded, meaning materiel, manpower, popular support etc.

Most of the planets would just have been conquered recently, and those that were conquered early would be still exporting the majority of their stuff outward, not reserving it to repel an invasion. Even at its peak, the Imperium was never all that solid, was my understanding. Post-heresy, Guilliman and others tempered it into more useful steel, but during the Crusade it was very much more brittle. But early on, it is a concern as all that gifts the Traitors strategically speaking, is time to capitalise on the confusion and slow reaction speed of the Imperium.

After a few years word would have spread on what was going on, and despite the recent pacifications, the majority of worlds are going to side with the Imperium And stopping to deal with even a small force is precious time and resources wasted by the Traitors. This would be offset by sending those big Legions far from the heart of the Imperium where they would find out about the Heresy too late. This is where both the actions of the Children and the raising of Warp Storms would come into play.

The Children silence conduct and transit stations to slow communication, and Warp Storms cut off areas. To quote KNF: It will split the void asunder. It will divide the galaxy in two. It will render vast tracts of the Imperium impassable for centuries. It will divide them, and block their attempts to combine and support one another.

It will shatter communication and chains of contact. It will even prevent them from warning each other of the heretical war breaking across their realm. The Ruinstorm will cripple the loyalists, and leave Terra raw and alone, infinitely vulnerable to the approaching shadow of Horus.

So in practice, Uriel already took care of getting Lumey and the VA out the way, Hektor like in the OU, will try to get some or all of those big legions out of the way. But after the first blow has been struck, they would, and do, make their way back - they aren't out the fight entirely, just temporarily. Thus they always remain a strategic concern. I thought Aubrey did the ruinstorms though?

Its pronounced Hektor lol As I prefaced it, these are the strategic concerns. I didn't want to start deciding the specifics without other peoples input, especially as many people have their fluff tied up in parts of it The night of the long knives culling for the original 4 traitors goes ahead, Uriel and Group 13 playing a big role where necessary, the latter especially with tracking down loose ends why do the Traitors fail?

Did Uriel know? Maybe, maybe not. Linked with this is the Scribes harrying of some of the traitors supply lines. Maybe the other primarchs, unused to the decepticons Uriel regularly uses, panic as far as a primarch can realistically panic.

Note i do not mean from fear , and go ahead with the Heresy early. Thoughts so far? I've patched up Octullus' Heresy story. They are taking humans from the galaxy to the Hvar cluster. At the distances ships operate at visual light being left open isn't a problem in the slightest since that means their enemies are looking for a black dot on a black background.

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Not a problem, they'd never even make landfall. It's a hard fight, and the navies are more closely matched. A solid struggle for both sides, which the Scribes mostly win because they have the defensive advantage.

At that point the Scribes are outnumbered in both naval and ground, and massively so on the ground. Defeat almost guaranteed. I'll start writing up some BFG stuff for them, starting from the fluff. Now I really want to see an alt-reality of an AU no less, for that extra gotta-go-derper! Pinning "Combine" warriors to walls with crossbows, and using a gravity gun for hijinks while being all science-guy!

If not I'm going to bed. Their ships should be able to fold in battle. Frigates and smaller ships often act like the ship version of warp-spiders since their low mass and limited range means they can calculate jumps quickly. This will break BFG. I was imagining that they do some kind of pseudo-folding that changes the curvature of space on a less radical level, making them incredibly manoeuvrable, but having them just hop over things is too much in a game that cares so much about facing.

Well, I did state that multiple short jumps are extremely power taxing so it'd likely be something they can do twice to limit it and they'd have to waste a turn or something holding still to better calculate the jump. We'll just give them a special All Ahead Full order like the Necron have.

How good is their Leadership? While they are supersoldiers and pretty fearless in personal combat, I also remember discussing their concentration problems with regard to science. This is one reason why Paramar is so important, amidst others.

If the loyalists held it, the traitors would have to fight a long and vicious siege to take it which would heavily delay their arrival to Terra, which would have possible disastrous consequences. Wait till you read Conquest, which covers Horus doing exactly what you put here, taking Agri-Worlds and Forgeworlds to secure a power base prior to the drive on Terra. This is the difficult one, given that the Traitors are trucking in Daemons and Dark Powers.

In the Au the Word Bearers overcame it by seeding thousands of worlds with Chaos Worshipping cults to create a base of support for Hours. That's a Heresy where Hektor gets beaten like a rented mule. He has to be taken out of events until the very end. Plus there is the Noosphere - though that takes time to consult for advice especially that far out from the Cluster. Their "concentration issue" with science is more that they are more motivated to do things that benefit their wards since it produces a gratifying feeling rather than any lack of concentration.

Well I suppose on a societal level you could call that a concentration issue. What if Voidy fucks it up so the Emprah is momentarily trapped in the Webway for a bit?

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Imagine how much chaos THAT would cause. That seems a little over the top. Especially since that would give the Chaos Gods a perfect opportunity to fuck everything up in an instant, without the Emperor to counterbalance them. But I realised Daemons are a thing - but unless a world is directly fought on, the daemons arent seen by the people - meaning Hektor can be poised as some force of good in the public eye, when he is quite the opposite.

If the Traitors have none of the other points met or sufficiently prepared for, even if they break the webway project, they still lose. Albeit this is meta-knowledge to an extent. But Uriel and Aubrey with their dealings with the xenos Eldar albeit from different ends of the spectrum would have among the better understandings of the webway. Add to that Voidys precog, and TZ's knowledge, heck even Arelex and his experience with the Crons and their Dolmen Gates, would give the traitors a good picture of what to expect from the project.

It would be powerful, but even with it, it would be limited to a small galactic area, have Eldar fighting through it to stop the Imperial incursion, and have the Gods themselves pissed enough to be trying whatever they could to break through the webways psi-shielding. It really isn't as powerful as previously believed. It would actually be a win for chaos - the section he'd be trapped in is the Imperial extension, which requires the E to sit on the Golden Throne to maintain the psi-shielding keeping the Warp out.

Other psykers, even Malcador, couldn't maintain it for long. So the Emps would eventually be faced with the shielding collapsing I have all until 19, the battle of calth. On the other hand, they are immortal so those who are in charge aren't going to vacate their seniority short of an unfortunate accident. I'll give them the same Leadership quality as Eldar, unless that sounds really wrong.

Remember, in BFG it's a question of command efficiency. What work are you doing for the Hektor Heresy if I may ask? And that's 2 days that the Imperium has to endure without him. Without him powering the Astronomicon. Or leading them. Remember, if he dissappears, they have no idea if he's coming back. Even if he comes back in ten minutes, the Imperium is going to be freaking the fuck out. That's a huge morale blow, to say the least.

This is why the Noosphere system exists. If says someone isn't a good fit for the position then they get booted. Well, I did state that multiple short jumps are extremely power taxing so it'd likely be something they can do twice to limit it and they'd have to waste a turn or something holding still to better calculate the jump.

We'll just give them a special All Ahead Full order like the Necron have. How good is their Leadership? While they are supersoldiers and pretty fearless in personal combat, I also remember discussing their concentration problems with regard to science. This is one reason why Paramar is so important, amidst others.

If the loyalists held it, the traitors would have to fight a long and vicious siege to take it which would heavily delay their arrival to Terra, which would have possible disastrous consequences. Wait till you read Conquest, which covers Horus doing exactly what you put here, taking Agri-Worlds and Forgeworlds to secure a power base prior to the drive on Terra.

This is the difficult one, given that the Traitors are trucking in Daemons and Dark Powers. In the Au the Word Bearers overcame it by seeding thousands of worlds with Chaos Worshipping cults to create a base of support for Hours.

That's a Heresy where Hektor gets beaten like a rented mule. He has to be taken out of events until the very end. Plus there is the Noosphere - though that takes time to consult for advice especially that far out from the Cluster.

Their "concentration issue" with science is more that they are more motivated to do things that benefit their wards since it produces a gratifying feeling rather than any lack of concentration. Well I suppose on a societal level you could call that a concentration issue. What if Voidy fucks it up so the Emprah is momentarily trapped in the Webway for a bit?

Imagine how much chaos THAT would cause. That seems a little over the top. Especially since that would give the Chaos Gods a perfect opportunity to fuck everything up in an instant, without the Emperor to counterbalance them. But I realised Daemons are a thing - but unless a world is directly fought on, the daemons arent seen by the people - meaning Hektor can be poised as some force of good in the public eye, when he is quite the opposite.

If the Traitors have none of the other points met or sufficiently prepared for, even if they break the webway project, they still lose. Albeit this is meta-knowledge to an extent. But Uriel and Aubrey with their dealings with the xenos Eldar albeit from different ends of the spectrum would have among the better understandings of the webway. Add to that Voidys precog, and TZ's knowledge, heck even Arelex and his experience with the Crons and their Dolmen Gates, would give the traitors a good picture of what to expect from the project.

It would be powerful, but even with it, it would be limited to a small galactic area, have Eldar fighting through it to stop the Imperial incursion, and have the Gods themselves pissed enough to be trying whatever they could to break through the webways psi-shielding.

It really isn't as powerful as previously believed. It would actually be a win for chaos - the section he'd be trapped in is the Imperial extension, which requires the E to sit on the Golden Throne to maintain the psi-shielding keeping the Warp out.

Other psykers, even Malcador, couldn't maintain it for long. So the Emps would eventually be faced with the shielding collapsing I have all until 19, the battle of calth. On the other hand, they are immortal so those who are in charge aren't going to vacate their seniority short of an unfortunate accident. I'll give them the same Leadership quality as Eldar, unless that sounds really wrong. Remember, in BFG it's a question of command efficiency. What work are you doing for the Hektor Heresy if I may ask?

And that's 2 days that the Imperium has to endure without him. Without him powering the Astronomicon. Or leading them. Remember, if he dissappears, they have no idea if he's coming back. Even if he comes back in ten minutes, the Imperium is going to be freaking the fuck out. That's a huge morale blow, to say the least. This is why the Noosphere system exists. If says someone isn't a good fit for the position then they get booted.

Plus they'll eventually have to retire for the long sleep eventually so it's impossible to hold on to any position for ever. Which is exactly what the traitors need. I'm the guy who's overly negative and makes others feel bad. But trapping the Emperor is too much, in my opinion. Hektor's going to need to hunt for morale boosters and busters elsewhere. With Malcador on the throne, the Emps only had enough time to beam up to Horus' ship and attack him there.

The webway shields would collapse in a few hours assuming they weren't already busted like Magnus' psychic warning caused in the OU, and daemons and warp things would be spewing into the webway to join the big E.

Shit the E would probably be caught without armour and weapons unless he walks around in them all the time It'd literally make the Heresy itself next to pointless, although the Civil War would still happen Thats very true - although I was imagining them being the ones who force the other traitors to go loud with their plan early.

So Hektor, Aubrey and maybe but probably not Crom dat stiff upper lip don't crack would be the ones who decide to go early, being unused to the pressure of maintaining false identities amid scrutiny. Didn't actually know that. Well that doesn't work then. Still, Voidy could probably trigger some sort of "accident" with the damn thing that may cause enough of panic to shock the Imperium's morale. God getting jobbed is pretty grimdark.

And I want me some of that. I was considering an alternate line of approach. Instead of "Wall O Guns", as most Battleships are, what if I obtained some uniqueness with the Scribes' flagship being a mega-Carrier, playing into the theme of large scale planning? In this case, planning where the massed waves of fighters, bombers, and Thunderhawks need to go and when, to optimize damage and fuel usage.

How do they work?

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What constitutes a Carrier? How many bays might make a "Super" Carrier? You cannot deny that, though how powerful he is next to the Chaos Gods is debatable. The point is the Emperor needs to be kept out of the way until Hektor is on his doorstep and juiced up on enough Chaos Power to face him as an equal. I'm back! Working on Cataphract's page. What do people want on Inferox's page? After I finish both of these, I'm going to Nathanog's.

Speaking of whom, who wants what on Nathanog's personal page too? He's barely holding onto his morals and values but can't deny that destruction for destruction's sake is appealing. He finally gives in towards the very start of the Crusade, which sets him up to become ascended.

The Lost Legions work when the Heresy is nothing more than a vague backdrop, but now it is getting detailed and explain we need to at least give some mention as to what happened. My theory is, since the Emperor meets with each Primarch personally before initiating them into his Great Crusade, is that the Lost Primarchs had fallen to Chaos or done something so bad the Emperor purged them.

Their Legions would then be disbanded, and folded into other Legions. Hey guys, sorry for the absence I just kinda keep getting caught up in other things. Anyway, here's some of what I have. Storm Bringers, Knights of Justice Numeration: I Specialization: The I Legion, when it was founded, was created with the specific intention of capturing strategic locations as quickly and efficiently as possible before moving on to their next target, only leaving a token force behind to hold the location and bring into further compliance until other Legion or Imperial Army forces where able to secure them.

This was used to great effect early on in the Crusade when the Emperor tasked the Legion with the initial capture of the Jovian moons and Moons of Saturn, where their Lightning Tactics proved highly effective. The Legion would perform their duties in perfectly planned out and executed operations.

Typically the Legion begins their assault with a massed Drop Pod assault on key military locations and for the initial seizure of forward operations bases. Second comes the Gunship assault, hitting secondary positions, while others move into assist the initial wave of forces by bringing to bear heavier fire power. After their initial blows are struck the Legion, then uses its gunships to rapidly relocate forces to eliminate any further enemy resistance, until the target world has fully come to compliance.

When heaver resistance in encounter the Legion, through use of Thunderhawk transports is known to deploy armored vehicles to assist the ground troops, such actions are rare however, as usually the combined might of the ground troops, Jetbikes, Gunships and Orbital Bombardment render most opposition combat ineffective.

Officers are expected to be able to perform most of the same duties as the Astartes they lead, something heavily emphasized after their reunion with their Primarch, Bohemond. Following in the Primarch's example, officers are encouraged not to issue orders that they themselves would be unwilling to follow.

Additionally the Legion would have a high sense of justice, a trait the legion seems to have been created with, and reinforced by the Primarch's own up bringing on his own homeworld.

As the First Legion to be created they experienced much of the ending of the Unification Wars, when the tyrants of Old were put to the sword, with the First serving as both Judges and Executioners. As time went by the First Legion would become on occasion paired uneasily with the Winged Victory, a brother Legion also frequently used to judge and execute radical forces. It has been rumored that these two Legions were responsible for the censuring of the 4 Legions that have been stricken from Imperial record as at the time of their striking, the two Legions seemingly vanished from the forefront of the Crusade for a length of time.

But OK. Go to http: They can also act as assault boats. If you want to make the Ascent of Man a Super Carrier, you could do a lot worse than to upscale the Basileus. If you want to be ready for when the Necrons wake up ten thousand years after the ship is destroyed, you could give it some Lances, too.

It's actually quote common Pre-Heresy, to carry both regular fighter and bomber craft crewed by Legion Serfs and marine crewed craft as well.

Pre-Heresy voidcraft like the Wraith, Firelance and Raptore were more then capable of killing a Thunderhawk or Stormbird.

Or possibly more Zeus, but it gets blurry there But the Emps can't be killed - otherwise warp travel is impossible as he literally powers the Astronomicon used to navigate it. I don't see the lots of fighters being a thing for large scale planning - but if you want to make it have attack craft bays that is your call. I assume as they are like km long, that it would have hangars anyway - so I guess you mean more than standard.

But can you look over the thread - I've posted some general strategic conerns the traitors have that would shape their well strategy. But yeah - glad to see you back man. Hope you feel better! Have fun and take care. I was asking more along the lines of "How should an effective Carrier be designed", since I don't know what's considered "effective" in BFG. Is massed aerospace bays good? Is there a point of diminishing returns? That sort of thing. It was Mastodontii who gave the Smotherman document which isn't part of the game rules.

He manages to not die and kill Hektor through a mix of dumb luck and good ol' humie grit. Must have missed that somehow. In that case, just answer me this. Or did he come back? Bear in mind that the signature Space Marine gunships are relative late-comers to the Great Crusade. Although there could have been equivalents. It's assumed. I like "the Executioners" as one of their other nicknames, but I'd hold off on talking about who removed the missing Legions.

I think I'd like them better with "Paladin" as Chapter Master title the whole way through, and Bohemond not needing a title beyond Primarch. Although undoubtedly he has honorifics! Is this stuff up on the wiki? Stormbirds were used from the very beginning, indeed they pre-date the Legions, being made by the Yndonesic Bloc during the Unification Wars. Squads of the I Legion disembarking from Stormbirds could be a reason they gained the name Stormbringers.

Note that as the First Legion they'd have a lot of kit others legions would not, as they would be the first legion to fight as a Legion, and not as a squad like the Sacred Bands. What did you have in mind? We need fresh blood. Besides SM Legions, you can make whatever you want.

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We could use other stuff. I should restate to say the martial history is of their recruits. I was gonna keep with Paladins being the Captains to show they are keeping a connection to their Primarch through out their history at any level they can. Also keeping with the mythos of the 12 Paladins, each Marshal has his own. Since post Heresy after the adoption of the Codex they have 12 Companies, 3 recruiting until later on they realize they just plan need more men.

Perhaps Marshall was adopted as a rank after the Heresy, or even they could have adopted something like Lord Paladin, cause it could have been one of Bohemond's titles. Ok Storm Bringers as their original name, perhaps a name they still connect with and 'the Executioners' works.

As for removing the other Legions its why I put rumored. Also, most of the people who came in and said they wanted to write a Legion did not have the follow-through and either dropped out or started using plagiarism to fill the gaps.